I have an issue when setting up strafing. Essentially, when strafing and rotating the actor with the mouse I should be getting a forward run or backward run but instead it blends weirdly between strafing and forward/backward since the animation blueprint has no way of interpreting direction in space correctly when rotating and strafing. Does this make sense? I essentially need a way to determine the direction in space (or the direction of the actor) and set a transition rule accordingly so that it blend from strafing to running forward or backward. For example, if I strafe to the right and rotate with the mouse to the left, the actor should run backward in a circle in space to the right, or if I do the same but rotate with the mouse to the right, the actor should run forwards in a circle in space to the right. Basically strafing and then rotating with the mouse should be interpreted correctly in the blend space as a running forwards or backwards in a circle.