so i know how you lerp between two or more Texture Nodes, but the problem arises when i convert it to a texture object and then try to lerp them, it says that Texture isn’t compatible with float, is there any other way to blend between two texture objects. i need it to make my POM keep up with the vertex painting.
Can you lerp the output of the POM nodes?
i did find a solution,
leaving this here if anyone needs it.
just duplicate the parallax occlusion nodes and plug them into your different texture samples, extra tip is to use different reference plane values to offset their heights a bit.
here is my graph and it works, though I’m looking into making it work on triplanar mapping.
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