I’m working with Kubold’s animation pack and am struggling to come up with a good solution as to how I should use the content. One of the things I like most about his pack are the start/stop animations for each walk cycle. I’m assuming that the best way to use this will be with an AnimMontage, where as long as there is a directional force the character is always moving, which I will set with a variable (bMoving = true). When bMoving is true, it calls the walk anim montage and loops the walk cycle until bMoving =/= true, then it plays the stop animation and then transfers to idle.
So, my question is, obviously I would have 4 different anim montages - forward, left, backwards, and right. How could I blend between these based on player directional movement? You can’t plug Montages into a blendspace, so I imagine I’ll have to code a similar solution. From my understanding only one AnimMontage can ever play, so using it all doesn’t seem possible.
Anyone have any other ideas as to how I can do this?
Did you solve your problem? I’m stuck in the replication part of the animation with Root Motion. I’m also using the Kubold pack with Root Motion, but I think in order to work in Multiplayer I should replicate with AnimMontage.