I’m wanting to blend between animations that are selected during runtime based on data coming in from the server, and am not sure of how to achieve this. I’ve looked at the “Blend Poses by Int” and “Play Random Sequence” in the animation blueprint nodes and they work fine for hardcoded animations, but not seeing anyway to update these dynamically.
Right now the closest I’ve gotten to achieving this is having an array of animations in a normal blueprint, then changing the animation using the “Play Animation” node- however, this method doers not allow for blending between the current and next animation.
I’d really appreciate any suggestions or thoughts for solving this!