I’m interested in being able to make a game in which the character can freely walk in 3D space in say a mountain valley then become locked onto a 2D plane when walking to a certain point.
I assume this involves taking the ThirdPersonCharacter, when the third person reaches a certain area (using a trigger volume), the ThirdPersonCharacter will then move to a Target Point that the character will move along. The ThirdPersonCharacter will then be locked onto only that axis & the Camera Component can be told to move to a specific location to follow along with the character.
When the ThirdPersonCharacter reaches say another Trigger Volume we can then reverse this process back into a 3rd person view.
I’d appreciate the help guys. I can run the logic down on paper bu I struggle to recreate the syntax in BP