blending between 2 animations based on float value

Say I had a grenade, and I had a float value based on how long the grenade has been held for how would I blend between a short throw animation and a long throw animation using that float value?

Create a blend space by right clicking on your content browser, it should be under the animation section on the menu that pops up when you right click. Set your mesh, give it a name and open it. Inside, you’ll see a window on the right side. Click on the asset details tab on there. Under axis settings > horizontal axis, there should be minimum axis value and maximum axis value. Set 0 to the min one and whatever the max value of your float is to the max value. Also you can type in whatever you want in that naming area. Then, from the asset browser window on the bottom right, search for the slow throwing and fast throwing animations. Place the slow one to the bottom left of the blend space graph, and the fast one to the bottom right. Then go to your animation blueprint, find wherever you’re triggering the throwing animation, and replace it with the blend space we’ve just created. Plug in your float variable into the float type pin that you named inside the blend space. Then plug the blend space into the result node.