Blending Animations

I need change animation of a skelatal mesh in my scene, it’s not a Bot or Ai, just a stationary character but changing between 3 or 4 animations by events. In UDK/kismet I did this by using “Set Active Anim Child” to its animtree and they executed with automatic blending, in Ue4 I tried to play animation by blueprint, it works but without blending.I have also tried creating a character blueprint and a blendspace, but I can call animations of the blendspace only by speed in animgraph, not by external event. Again, in UDK was really easy to do…