Blending Animations in 4.11

With Anim Dynamics and all of the new features in 4.11, is there a way to smoothly transition animations from one pose to the other within the engine. We’re not trying to do the idle, walk, run, but other types of animations and wondered how you all went about blending them for in game.

Thanks

How are you authoring your animations? Do they start with and end on the idle pose?
That takes care of most of the blending problems.
For animations that don’t do this, we personally rely on the built-in blend-in and blend-out times of the Animation Montage. This is fast but doesn’t look the greatest.
For much more involved blending, take a look at this: Paragon Feature Examples: Animation Techniques | Feature Highlight | Unreal Engine - YouTube

Thanks xenlock