Blending animations for a clickable cockpit

It is meant to snap to that animation on a click.

It’s not just levers that I’m concerned about, its the whole aircraft’s animations. In this setup, I have the left main gear and the gear handle animation sequence evaluators blending.

Attempting to directly control the node transforms in code would be too much effort, which is why we usually do pre made animations in the max file and if we were to drag we would use the mouse drag output to scrub the animation by variable instead of UE5 playing the animation over time.