Hello!
I have two separate level sequences that I am trying to blend animations between.
For example, I have a looping sequence that will loop indefinitely until the player interacts with the character. Once the interact happens, I stop the looping sequence, and play the next level sequence which has a walking animation.
If the loop animation ended perfectly, the two animations would line up, but since I don’t know when the player will interact with the character, I am trying to find a way to blend animation between the two separate sequences.
Does anyone have any ideas?
Thanks!