blending animation in unreal 5.8 issue

Hello,

I’m using UE 5.8.0 with a MetaHuman. I have a markerless body animation and an Audio-to-Lip Sync facial animation dialogue.

Each animation works correctly on its own, but when I try to use them together, the body animation’s arms/hands stop animating correctly.

Also, the Audio-to-Lip Sync animation dialogue only plays when added to the Body track it doesn’t play on the Face track. What is the correct way to blend these two animations on a single MetaHuman? Is this a Sequencer setup issue or the intended workflow?Or am i doing it entirely wrong.