Blending Animation by Bone


][1]So basically I have my Locomotion to control the Idle/Walk/Run/Jump, and I have two Anim montages, one in slot “SwordInOut” and the other in slot “Combat”. Now I want to blend my SwordInOut and the locomotion so that I can have my character withdrawing sword while running. But I don’t want to blend my combat animation. But with the output pose only accepting one input. How can I achieve that? Here is my current setup, which can play the SwordInOut correctly, but the Combat anim montage is not playing at all