After a week of futzing with this, I suspect this is a UE5 chaos physics issue, but it’s worth asking here. Like many people, I’d like to combine anim sequences with physical animation. Real appreciation to people who share their skilllzzz in tutorials, like the two below.
Technique A from William Munsch
After looking around a lot, the setup in described in the following video for UE4 seems sensible. So I did the same thing in UE5, but I’m just seeing the physics asset sim from the PHAT (as expected) but no animation movement at all is coming through (which it should). Even when I add very high values for physical animation settings, it’s still a ragdoll with no animation at all driving it.
Technique B from PrismaticaDev
I get something by replacing the ‘Apply Physical Animation Settings’ with ‘Apply Physics Blend Weight’, and I can lerp to blend between full physics asset sim (PHAT) and anim sequence. But this is giving me a ‘mushy’ blend between the physics asset sim and my animation.
Conclusion
Maybe I’m wrong, but my understanding is A and B give kind of similar but not identical results. Imho A looks better but it doesn’t work on UE5, at least yet.
Question
May I kindly ask if anyone had success with techniques combining physics asset sim and animation, and links to guides/tutorials?