Blending Anim Montage into AimOffset properly

Yeah i’ve been messing around a bit, and i dont think an aimoffset is what i’m looking for for my 1st person character. I’m trying an IK driven aim system now and that’s much better.

I tried not animating the arms in the aimoffset, and then playing an additive reload anim, wich actually works fine but it’s not the result i was looking for.

At some point i need to get an aimoffset working for the 3rd person version of the character though, i wonder if i could solve the positioning of the hands being altered by the aimoffset with IK as well?