Blending 2 animations from C++

I know StateMachines and BlendSpaces exist, but what if I want to blend 2 animations ad-hoc from C++ without using blueprints? Is it possible?

You’d have to create your own Animation Node and feed it. Animation blending doesn’t happen on the main thread (iirc), so… yes, but you’d need your own node and then feed it whatever data from the main thread on how you want to do your blend. Able does this for blending dynamically between animations.