This model is a fully editable 3D orange tree created in Blender. The trunk and branches are manually sculpted from real reference, and the foliage system is built from a single leaf model and a single orange model. The stem includes two weight‑painted vertex groups named Leaves and Oranges, which control the placement and density of foliage and fruit. Because the system is driven by a live hair‑particle setup, you can adjust the distribution at any time simply by editing the vertex groups. The tree can be made sparse, full, fruit‑heavy or decorative depending on your needs.
The model is suitable for games, animation, architectural visualization and any scene that requires a lightweight decorative tree. It works well in environments such as gardens, courtyards or orangery‑style interiors where orange trees are used as natural ornamentation. The asset is intentionally kept simple and untextured so it performs efficiently and looks clean when viewed from mid to long distance.