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[Blender] Using the Clothing Tool in UE4

Hello,

I have created a character in Blender (mesh + skeleton) and I would like to use the Clothing Tool in UE4 for my character’s scarf : https://i.imgur.com/CGo53DP.png
But I can’t only select my scarf for making a cloth… I am forced to select all my character to make a cloth with the “section selection”. Here are the components and the meshes I have exported : https://i.imgur.com/ZIwdrYi.png
I just selected all the meshes + the armature at the end and I have no problems so far when I imported into UE4. Any ideas ?

Thank you for your attention :slight_smile:

A “section” is a material so make sure they have two separate materials

Oh okay I’m using only one UV map for all the meshes, so I need to create a new UV map just for the scarf ?

No, just assign a new material to the scarf. I mean, you don’t have to do that, you could apply clothing to the whole mesh and only add weight to the scarf if that’s more convenient.

I already try to apply clothing to the whole mesh (27k vertices) and UE4 crashed everytime :frowning: But you’re right, I just a material slot for my scarf and now I can select it ! Thank you very much sir !