I have very random results importing the USD scene from Blender. Sometimes the textures show up properly, then they don’t. Even just reloading it in Unreal without changing the USD file will show different textures as though the UV map is incorrect. I thought I was getting somewhere when removing all but one UV map on the object in Blender, but no.
Anyone made any progress on this? I’m using UE 5.4 and Blender 4.1