My Character mesh was made in Blender, and i have animations from keyframe 1-1600.
I couldn’t find a way to export the animations proberly, so my idea was exporting the mesh once, and then use unreal import options to import the animations one-by-one. (btw… this is really crazy… is there really no better way?)
However, the keyframes doesn’t match. If i import frames 1-120, unreal seems to import 2-121. Frame 121 is the beginning of the next pose, so it’s a good contrast. when animating.
In Blender i checked the .fbx export settings. The keyframe sample rate was set to 1.0 and “simplify” was set to 0.0. So the export settings seem correct.
PS: I’m really frustrated, i imported all those animations, and now they are all corrupted… explode
I checked the animation editor, and it seems there is excactly the right amount of frames, 0-119, but they have this offset of one frame…