I’m here again saying that it’s impossible to have a Blender + Unreal workflow. The Crashes are random and this makes everything unreliable.
I import a static mesh = Good, no crash.
Import a Mesh with a Armature = 50% Succsess Rate, it’s totally random and makes no sense. Export with 6.1 or 7.4 is all the same. Crash is eminent.
I create a Character with an Armature and I try to import it, it crashes, I create another Character with an Armature that is IDENTICAL to the other one, works like a charm. I move that character to another Blend file, no longer works, crashes. Crashes everywhere.
It’s not my models, I can assure you. I do everything by the book withouth any mistake or problem. But no matter what, Crashes and frustration is all I get from Unreal.
At this stage I’m considering changing to Unity, which has yet to cause any issues to me. I prefer Unreal over Unity because of it’s Features and what it can do, but if I can’t even import anything into it, then it thus in fact make this a terrible engine for me.
Is anyone here using Blender? And have you found a solution to this? Because I’m all out of ideas as this seems to be utterly random lacking any logic behind it.