So I’ve run into an odd occurrence when importing an FBX file into UE5.2; Upon importing only parts of some animations are present. For example, I am making a simple flower-bloom animation (Demo attached). Within blender the animation plays just fine without any noticeable issues. However, when imported into UE5.2 the petals do not animate, but the center piece does. All animations/poses are present, but only the keyframes which affect the center piece are being imported; I verified this by reimporting the exported FBX file back into blender and the animations play just fine.
Upon import to UE no warnings/errors popup and all the bones are there in UE, so I’ve little idea why this is happening.
Some things that I have tried, and nothing has seemed to have an effect:
- Renaming bones and remaking each action/animation (no change).
- Messed with various export/import options.
- Messed with poly count (this affects blender sometimes).
- Messed with various options on bones.
- Tried recreating the issue with other exports, but I cannot recreate the issue.
I’ve never had an issue like this before when importing FBX from Blender into UE, so I’m fairly stumped. I’d appreciate any insight on what might be causing this issue.
Other notes:
- UE Version: 5.2.1
- Blender Version: 3.4.1
- Link to Blend file: Google Drive Link