Ah, okay…
So if I rotate it like what you did, then uncheck “Use T0 as Ref Pose” in UE4 import, it works. This seems to be a bug then, no? It should work both with or without the T0 thing.
Ah, okay…
So if I rotate it like what you did, then uncheck “Use T0 as Ref Pose” in UE4 import, it works. This seems to be a bug then, no? It should work both with or without the T0 thing.