i’m using blender 2.73 / 2.73a and ue 4.7.1 (source) and am trying to export a skeletalmesh via blender intern fbx 7.4 binary.
First problem i have, is the message on import: ! Imported bone transform is different from original.
(I’ve started minimum 4 times new lowpoly-mesh and armature as first attempt)
Plus i have to set the scale in blender to 0.01 to get the original size, although i’ve set the units to metric.
Ignoring this message, i’m getting the skeletalmesh without animation.
Left: original blender mesh | Right: resulting mesh in ue
(also tried to import the normaltexture reversed with no success)
From UDK-times i’ve gotten to know the FBX Converter which i tried then in version 2013.3.
The result here is, that when i use the blender intern 7.4 binary fbx, it doesn’t change anything but the filesize.
When i’m using the 6.1 ASCII fbx, it exports with animations, but the same ugly mesh.
Smooth in the (T-Menu) is set. Apply Modifiers and Smoothing :edge in the export options is also set.
Even tried to triangulate (ctrl-T) manually before export.
And import with Calculate Normals too.
What about “Normal Import Method:” → Import Normals and Tangents.
Do you just use FBX Export of Blender or do you convert it with another converter? What about a additional modifier in blender to reduce the polygons maybe? i had a lot of problems in the past with blender fbx and ue4 but not like yours, more with bones and so on.