I export my rigged character with setting from THIS THREAD and everything imports ok, however, my character floats slightly above floor:
I’ve already applied location, rotation and scale to my mesh and armature in Blender. What’s strange, even when i noticeably change characters’ position in Blender, apply transforms again and export, it doesn’t affect characters’ position in UE at all… It still floats in the same position, even if (for example) in Blender his hips are on ground level.
Does anyone know what’s happening here?