Hello dear Community,
currently learning Blender + Unreal and I step into this issue(normals/transparency issue see pictures) again and again and I am unable to fix it, I really need your support here.
Every existing thread says that you simply have to correct your normals in Blender to fix this (Shift+N or in Object Mode -> Mesh -> Normals -> Recalculate outside)
I have done that. Before merging objects, after merging objects, in Layout, in Shading, tried to pull them apart so nothing is overlapping… and still I can not solve it.
I probably miss something here and it’s is driving me crazy. In Blender the blue lines are looking fine for me, they point outside or am I wrong?
Please find pictures of the issues in Blender and in Unreal attached.
I tried everything and i really hope you guys can provide me some support here.
Big thank you!