It’s time for the third part in our “Blender to Unreal” series!
In part 2 we covered how to work with Rigify and the Unreal Mannequin. We’re leaving Manny behind for this adventure, and will proceed to demonstrate how to import custom animations, characters, and skeletons.
Thursday, March 26 @ 2:00PM ET - Countdown
Kaye Vassey - Senior Technical Animator - @kmvassey](https://twitter.com/kmvassey)
James Baber - Pipeline Developer - @TheJamesBaber](https://twitter.com/TheJamesBaber)
Victor Brodin - Community Manager - @victor1erp](http://twitter.com/victor1erp)