Blender to Unreal Tools, Part 1 - February 6 - Live from HQ

Is this just for artists who are banging away on a test model and want to see it in unreal w/ 3 clicks instead of the 5-6 clicks + 2 key presses of fbx export->import?

This seems overly complicated to get meshes where they need to go in UE4. Maybe if Mesh Folder setting had a keyword to use blenders folder hierarchy to determine where every meshes final folder is at in UE4? e.g. “Mesh Folder” = “/Game/{BlenderFolderHierarchy}” creates every folder in ue4 like blender folder hierarchy and puts each model in it’s rightful place.

In the end I suspect this is just meant for someone else’s workflow. As I’m sure we all know, everyone’s blender/ue4 habits are wildly different!