Apologies if this has been solved somewhere else, I have searched deep into the Google and haven’t found a solution on Unreal Forums or anywhere else.
I am having problems with root motion in Unreal Engine/Blender. First, when I import my FBX into unreal, the rotation is off by 90 degrees, and second, the root motion does not play in the play mode, and my character just stays still.
These are the steps I went through:
First, I added a root bone to the animation, by following along the main hips and project onto the floor.
Next, I exported as FBX using the following blender settings.
Next, I imported them into Unreal. This is where I got worried, as the rotation showed the character sliding upwards into the air. After enabling root motion, things looked relatively normal, and the root bone was locked in place as the animation played above it.
Now, I create a montage, and in my Animation_BP I set root motion to “Root motion from montages only.”
As I click play, everything seems to be working as normal, except when I run my slide montage using keypress E, I lock in place as I do the animation.
If root motion is the problem, what can I do to make the slide animation run as normal, using root motion, and move forward?
If the problem is the weird rotation on import, how can I fix that Blender/Unreal relationship?
Again, apologies if this has been answered to a greater extent then the ones I get when I google.