Blender To Unreal Root Bone Issue?

Trying to use root animations. I have an armature in blender, the very top bone is named “root.” When I import, UE is adding a new bone named after the armature and my root motion does not work. I tried naming the armature “root” but then the actual root bone is renamed “root1” and UE doesn’t use it in root bone animations..

Your ik joints and the root joint are placed in the hierarchy.the ue root bone should be the parent of all joints