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Blender to Unreal mesh problem

Ok I have a problem when importing pillows I made in blender into unreal. As you can see in the picture there are two holes on that side but none on the other side.

I tried UV mapping but when I import it with uv mapping and add material it looks awful.

Any help would be appreciated.

That was one of the most useful things someone told me, but when I use it the faces look like the picture. When I select one and flip it the red becomes blue but the blue becomes red.

I tried different things like subdividing it, moving faces, it seems to fix it but when I import it to unreal it still has the holes.