Blender to unreal mesh problem

Hi, i created my 3d model in blender and when i imported it in unreal, some of the objects were a little weird, it’s seems like some faces are invisible, and i don’t know if it is a problem due to modelling phase in blender or something else.
You can see how the model is in blender and how is in unreal (the door outline and the knob).
This happens also in other objects.
Thanks early for help!


Your normals are back to front :slight_smile:

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I recalculated inside the normals in blender and now the faces are showing, but the material color is not visible, it’s all dark

Can you show a pic of that?

You can see that after recaluculating inside the normal the faces are showing but the material color is only visible in the edge of the object, the rest of it is all dark

If you load the door FBX up here, I’ll take a look…

I solved it, the problem about the dark color was the negative scale, thank you anyway!

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