*Before anything let me state I already did the “scale skeleton to 100 and export with 0.01 units” worflow
I have ~10 animations in blender and when I export to Unreal Engine they all work correctly except for this one:
IN UNREAL (arm shrinks)
IN BLENDER (correct)
Some help would be really appreciated. I’m lost, idk what would make this happen ONLY for this one animation.