Blender to Unreal - Custom Character Workflow

Hi Unreal Engine community!

I’ve made a Tutorial showing a basic / simple workflow, to get a Custom Character onto the Unreal Engine 4 Mannequin Skeleton using Blender 2.79
(Sorry it’s not Blender 2.8 - but the principles / techniques should be exactly the same)

The Custom Character can then be imported back into Unreal Engine to work with all Unreal Mannequin Skeleton animations.

You can find the Tutorial here:
Hope y’all find it helpful! :slight_smile: