Blender to Unreal Bone Animation Importing Incorrectly

For some reason, the animation I export from blender to Unreal has a weird artifact with the hand transformation. While in blender the hand animation looks totally smooth and natural, in Unreal halfway through the animation the hands almost invert themselves completely ruining the animation. I’m super stuck and have no clue how to fix this, as all other animations for this skeleton have imported fine for the most part.