Alright, I am trying to get the plugin addons for Send2Unreal to work properly for Blender 4.4.0
I have extensively tested this with different versions. I am using the exact same zip files for different versions of blender and getting varied results.
For Blender 4.4.0 installing properly the plugins according to the quickstart guide leads to Blender issuing an error message when exporting to Unreal.
Python: runtime error could not create instance of WM_OT_send2ue call callback to 'invoke'
this error is in fact not a Python runtime error. I will explain later.
For Blender 4.0.0 installing properly the plugins according to the quickstart guide leads to Unreal Engine 4.27.2 issuing the error messages upon being exported to Unreal.
FBXImport: Warning: FBX Scene Loading Failed : 'File is corrupted'
FBXImport: Warning: Can't detect import type. No mesh is found or animation track.
Now for Blender 3.6.5 installing properly the plugins according to the quickstart guide leads to no errors. None. This is from using the exact same version and zipfiles of the 2 plugins provided for the Send2Unreal and UE to Rigify. Which leads to only one conclusion. installing these plugins do not work properly on other versions of Blender without some sort changes that need to be made. I don’t know what changes need to be made to get this to work for Blender 4.4.0, but it would be really nice to use the latest version of Blender since it retains more data from FBX files when importing into the workspace of Blender. Older versions of Blender clip bits of Data off FBX files such as any texture paints for various sections of a mesh out.
Is there any way to get these plugins to work properly for Blender 4.4.0?