I’ve been using Blender to prepare meshes to use in UE but I’ve been having an issue with the smoothing groups for some of the meshes when I bring them into UE. When smoothed in Blender, the textures on the meshes develop artifacts. I can alleviate this in Blender with the Edge Split modifier but when I try to export the mesh, the textures have the artifacts again in UE. I’ve been looking around for a solution to this for a while but I haven’t found any useful solutions to it. Has anyone had this issue and found a fix or workaround for it? Any input would be appreciated.