Hello, I am using Blender and UE4. I have attached pictures for what i will be referencing.
I’m trying to export an animation to UE4 with root motion, but it seems to not work well. The character’s “HeroTPP_Character_001” root bone stays in place when the root motion animation plays in unreal, while if i click on the “root” bone i can see that it is moving along with the character and is connected to the “HeroTPP_Character_001” bone with a yellow line.
In the pictures you can see the structures in blender and in unreal, also including my export settings to fbx.
If someone can help me fix this I’ve been stuck for 2 weeks now.
Thanks in advance!