Blender to ue4 -(rig)

I’m new to blender and ue4, can you tell me how to avoid such a mess, I think the whole point is that I put the parent as a “bone relative” but maybe this is different, any help is appreciate
1 unreal

2 blender

do not stay indifferent :slight_smile:

Hello, I suggest you to post more infos about your issue. A screen of the bone hierachy for exemple, would be a good starting point :wink:

I do not quite understand what you mean, but I think you meant information about parents