<blender to ue4> plug-in unit has ERROR! ue4

This is code from blender. i dont understand.

Python: Traceback (most recent call last):
File “C:\Users\Administrator\AppData\Roaming\Blender Foundation\Blender\3.1\scripts\addons\send2ue\dependencies\rpc\factory.py”, line 151, in run_function_remotely
return remote_function(*args)
File “C:\Program Files\Blender Foundation\Blender 3.1\3.1\python\lib\xmlrpc\client.py”, line 1122, in call
return self.__send(self.__name, args)
File “C:\Program Files\Blender Foundation\Blender 3.1\3.1\python\lib\xmlrpc\client.py”, line 1464, in __request
response = self.__transport.request(
File “C:\Program Files\Blender Foundation\Blender 3.1\3.1\python\lib\xmlrpc\client.py”, line 1166, in request
return self.single_request(host, handler, request_body, verbose)
File “C:\Program Files\Blender Foundation\Blender 3.1\3.1\python\lib\xmlrpc\client.py”, line 1182, in single_request
return self.parse_response(resp)
File “C:\Program Files\Blender Foundation\Blender 3.1\3.1\python\lib\xmlrpc\client.py”, line 1354, in parse_response
return u.close()
File “C:\Users\Administrator\AppData\Roaming\Blender Foundation\Blender\3.1\scripts\addons\send2ue\dependencies\rpc\client.py”, line 55, in close
raise exception(exception_message)
Exception: FbxStaticMeshImportData: Failed to find property ‘build_nanite’ for attribute ‘build_nanite’ on ‘FbxStaticMeshImportData’

During handling of the above exception, another exception occurred:

Traceback (most recent call last):
File “C:\Users\Administrator\AppData\Roaming\Blender Foundation\Blender\3.1\scripts\addons\send2ue\operators.py”, line 71, in modal
raise error
File “C:\Users\Administrator\AppData\Roaming\Blender Foundation\Blender\3.1\scripts\addons\send2ue\operators.py”, line 61, in modal
function(*args, **kwargs)
File “C:\Users\Administrator\AppData\Roaming\Blender Foundation\Blender\3.1\scripts\addons\send2ue\core\ingest.py”, line 25, in import_asset
UnrealRemoteCalls.import_asset(asset_data.get(‘file_path’), asset_data, property_data)
File “C:\Users\Administrator\AppData\Roaming\Blender Foundation\Blender\3.1\scripts\addons\send2ue\dependencies\rpc\factory.py”, line 178, in wrapper
return rpc_factory.run_function_remotely(function, args)
File “C:\Users\Administrator\AppData\Roaming\Blender Foundation\Blender\3.1\scripts\addons\send2ue\dependencies\rpc\factory.py”, line 156, in run_function_remotely
raise exception.class(stack_trace).with_traceback(call_traceback)
File “C:\Users\Administrator\AppData\Roaming\Blender Foundation\Blender\3.1\scripts\addons\send2ue\core\ingest.py”, line 25, in import_asset
UnrealRemoteCalls.import_asset(asset_data.get(‘file_path’), asset_data, property_data)
Exception: FbxStaticMeshImportData: Failed to find property ‘build_nanite’ for attribute ‘build_nanite’ on ‘FbxStaticMeshImportData’ File “C:\Users\Administrator\AppData\Roaming\Blender Foundation\Blender\3.1\scripts\addons\send2ue\dependencies\unreal.py”, line 657

location: :-1

it appears it expects your unreal version to be the 5th version. I don’t recall but maybe there is a different plugin for the 4.27 version?

1 Like

Thanks for your reply. I solved it and used the plug-in of the old version。