I do Archviz and I have been trying and failing to UV map and lightmap some .3ds furniture models in Blender and export as .fbx
I use smart project for the UV map create a new map and use Lightmap pack in Blender for the lightmap UV.
My issues are overlapping UV’s and sometimes UE4 won’t import the .fbx and gives an error no triangles even though the model is all triangles.
I’m about to give up on UE4 as I can’t afford 3DS Max or to buy assets pre mapped for UE4.
Any help appreciated fro Blender users.