Blender To UE4 Model Textures Becomes Skewered?

Hello everybody! Blender user of 5 years here, I’m EXTREMELY new to Unreal Engine 4 and want to use the program for rendering and better visuals. I have a 3D model in Blender, and when the textures are applied it looks perfectly fine. When I use the Send To Unreal tools for Blender (or manually export my model as FBX), I drag the model into UE as well as textures. I set up the Albedo, Specular, and Normal maps for the Material, hit apply, and then…the model’s textures are skewered?

Photos: Model Skewer Issue - Album on Imgur

I don’t know what the issue is. It can’t be the UV’s, can it? The texture maps to the model just fine in Blender. I have had this same issue for other models. I feel like there needs to be a texture coordinate node or something that can help unskew my textures, but is there any way to fix this? Thank you!

You must have the UVs setup wrong in Blender basically. In Blender, it will always look fine even if you make a mess of the UVs, but in UE, it is obvious when they are skewed.

Try looking at the UVs in the static mesh editor in UE, you’ll probably see what’s going on…

Hey! So I found out how to do it, you definitely were in the right direction!

Comment that helped me:

  1. Make sure your mesh is triangulated before you export it. (Should also be triangulated before baking the texture)

  2. If that fails, enable full precision UVs on the static mesh properties

What I did:

  1. Using Send To Unreal Tools, I take my model in Blender and go into edit mode. I hit W and type Triangulate, and then I click that.

  2. I export it to Unreal Engine 4.

  3. I make a new material.

  4. I double click on the Mesh in UE4 which takes me to the Static Mesh Editor, enable Full Precision UVs by searching for it, apply the material, and then save.

Thank you so much!!!