Hi there I’ve been playing around with Blender and UE4 for a few month, I have no problem for importing skeletal mesh and static mesh, but i can’t import animation without failing. I’m pretty shure someone here already met my problems.
On left side we can see my skeletal mesh in the skeletal mesh editor and on right side the skeletal mesh with an animation(the animation is working fine in blender!). As you can see bones are kind of flip on X and Y axis. It is my problem, i don’t know how to avoid that and have the same transform of my skeletal mesh.
Do I have to do something in particular when importing in UE4 animation, or when exporting i’m doing it wrong? I export the same way as in the twich support for blender pt1 on UE4 channel. Maybe it as something to do with the primary and secondary axis just on top of bake animation in the fbx exporter? I try to tweak this axis with Y,X(by default); -Y,X;Y,-X;-X,-Y;… But nothing is working.
My .blend file, maybe you will see a mistake? : https://drive.google.com/file/d/0BzL-Rn9exm7RcTZXSmlpamEweTg/view?usp=sharing
Thanks a lot for your time, it’s a problem i really need to fix!