I have a file that I imported into Blender to create a basic animation to test with, then I export it to a FBX. When I import into UE4 I get a 'Could Not Find Needed track (master).
I opened your blend file in blender, exported using the standard fbx export script, then imported to UE4, I got 3 warnings about the out of date fbx/one about materials(I think)/ and one about the extra bone blender adds during export, however even with the warnings the animation still played ok, I also tried to import the fbx file from your 3rd link but UE4 just closed instantly.