So in blender we have a mesh with a skeleton that is animated.
We export to FBX
We Import the FBX into Maya to check it to make sure its working
Everything checks good
We then import the FBX into Unreal
Some of the geometry corrupts during animation
If anyone knows whats happening here I will be so so so incredibly thankful
Any help is greatly greatly appreciated.
I have attached an image of the results and the FBX itself is here