Heyo all;
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So in blender we have a mesh with a skeleton that is animated.
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We export to FBX
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We Import the FBX into Maya to check it to make sure its working
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Everything checks good
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We then import the FBX into Unreal
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Some of the geometry corrupts during animation
Here is a link to the results Image
Here is a link to the FBX
If anyone knows whats happening here I will be so so so incredibly thankful
Any help is greatly greatly appreciated.
Lenny