Blender to UE4 FBX Animation Import Corruption Troubles Help Plz

Heyo all;

  • So in blender we have a mesh with a skeleton that is animated.

  • We export to FBX

  • We Import the FBX into Maya to check it to make sure its working

  • Everything checks good

  • We then import the FBX into Unreal

  • Some of the geometry corrupts during animation

Here is a link to the results Image

Here is a link to the FBX

If anyone knows whats happening here I will be so so so incredibly thankful

Any help is greatly greatly appreciated.