When I import my fbx from blender the mesh is partially destroyed in Unreal, specifically some of the faces are missing and it appears that most of the missing faces are triangles.
OK thanks, but “Unreal will just cull back-faces by default so you’ll need to flip them around the right way for them to show correctly in the engine.” i dont understand
That’s okay, your English is quite good. I’m saying that the engine will normally only display one side of the polygon, the side that appears a lighter colour in Blender. So the sides that appear blue, will not display properly in the engine.
So in Blender, you’ll need to “flip” the normals, which is the direction the polygon is facing, so that the side you want to see isn’t that blue colour. That way it will appear the same when you import it into Unreal.