While it seems to work, I don’t like getting weird and unexpected results.
Here is what I have in Blender:
(red box - export settings)
And here is what I get in UE4’s Editor:
And this is how it looks on the device (ES2 renderer, Gear VR):
How can I get a rid of Armature turning into a root bone in FBX ? (“origin” bone should be the root bone)
What’s going on with shading? I set sharp edges in Blender and smooth shading (if I do flat shading then every single edge will show up on the model and that’s not what I need), and theoretically that’s how it should show up in UE4, but it gives me those artifacts as if it’s expecting to have normal map (from older engine I recall seeing same issue when I was missing normal map). How can I fix that?