Boruki
(Boruki)
January 5, 2023, 1:56pm
2
Found this on another thread via an external site, seems to be a fix for both morph targets + missing materials (which I hadn’t even noticed I had yet!).
Hello,
I’m using UE4.26 source build
Export a skeletal mesh from UE4 that has morph targets/blend shapes, to FBX (I’ve tried FBX v2013 and up)
Import to Blender either normally, or using the UE4 pipeline in blender
The following error is given, and no blendshapes appear in blender for the imported mesh.
Python: Traceback (most recent call last):
File “C:\Program Files\Blender Foundation\Blender 2.91\2.91\scripts\addons\io_scene_fbx_init_.py”, line 216, in execute
if import_fbx.load(…