Blender to UE4 - Disappearing Morph Targets

Hello all,

I have a purchased mesh that didn’t come with any source models and I wanted to change a couple of bits on the mesh. However whenever I export anything to FBX from the engine and try to import to Blender I end up with no morph targets / blend shapes.

Has anyone had this / fixed this? Cheers!

Found this on another thread via an external site, seems to be a fix for both morph targets + missing materials (which I hadn’t even noticed I had yet!).