I’m experimenting with apex clothing but it’s a no go and show for me at the moment.
I’ve tried a very basic set up, with one single bone “Bone”, and a plane with a material “Space”. The vertices of the plane has been mapped to both the bone with vertex group of same name and the material.
I then export the mesh and skeleton as fbx 7.4 and import it to UE4. I open the same fbx file in apex sdk, and apply some max distance painting to vertices. I then save the asset as .apx.
I’ve tried changing Forward:-Y, Up:Z to Forward:-Z, Up:Y etc. I’ve tried picking a rootbone in apex and generating collision. I’ve basically done exacly as some youtube tutorials.
Why wont cloth work for me?
Thanks for any suggestions or help